Set the score. Open the bonus round. Change the story after a choice. Adventr's AI engine turns what the audience does into what happens next.

Describe how the experience should behave and Adventr's engine can build the starting rules. Or set them directly in the visual editor. Either way, you decide what every answer, choice or command changes.
Variables remember a score, decision or state. Change variables let an action rewrite what's true. Conditional logic decides what becomes possible next. Randomizers introduce surprise, variation and a reason to return.
Project memory, inventory, what happens earlier affects later — the logic compounds fast. Tell Adventr what should happen, and it builds the underlying variables and conditionals for you from the prompt.