Game logic

Build real games, not just branches.

Set the score. Open the bonus round. Change the story after a choice. Adventr's AI engine turns what the audience does into what happens next.

Prompt a world that remembers

Describe how the experience should behave and Adventr's engine can build the starting rules. Or set them directly in the visual editor. Either way, you decide what every answer, choice or command changes.

Variables remember a score, decision or state. Change variables let an action rewrite what's true. Conditional logic decides what becomes possible next. Randomizers introduce surprise, variation and a reason to return.

Variables, conditions and randomizers in the logic canvas

Complexity the audience feels, not the work you do

Project memory, inventory, what happens earlier affects later — the logic compounds fast. Tell Adventr what should happen, and it builds the underlying variables and conditionals for you from the prompt.

Game logic in action

Lyric Legend
Let's see if you know the hits! Voice control, randomizers choose the songs, variables show the score, conditionals produce a winner - Lyric Legend is a smash on any screen!
Soccer Shootout
Conditional logic, randomizers, and variables allow unpredictable and competitive gameplay in this branded interactive sports game.
23andMe: This or That
23andMe uses the randomizer, conditional logic and variables to show unpredictable health attributes and real time scoring.
Blackjack
Prompt to achieve interplay of variables, conditional logic, and randomizers to make unpredictable card gameplay - all from a prompt.
Use cases

What people are building

Game shows that keep score
Carry points through rounds, unlock challenges and change the ending for every player.
Stories with real consequences
Let choices, inventory and achievements change what becomes possible later.
Training that adapts
Change the scenario around a learner's answers, score and progress.
Worlds that stay surprising
Shuffle questions, scenes or rewards so the same experience never plays the same way twice.

Set the rules. Let them play.